image for realtime location app ARKit tutorial

In this tutorial, we’re going to combine the power of ARKit, CoreLocation, and Pusher to create a geolocation AR app. This article is part of ARKit course. Augmented Reality (AR) has a lot of interesting and practical use cases. One of them is the location. With iOS 11, the ability to use ARKit to create […]

image for realtime ar measuring app using arkit and pusher tutorial

In this tutorial, we’re going to build an ARKit app to make simple measurements. While measuring, the app will create a 3D box with a width equal to the measured size: It will also send the measurements in realtime to Pusher: This article is part of ARKit course. Augmented reality (AR) is all about modifying […]

image animating 3d model ar with arkit and mixamo tutorial

This article is part of ARKit course. The greatest thing about ARKit is that you can do amazing things without much code or effort. We have learned how to create an AR game with ARKit using SpriteKit (and 2D images) and how to add a 3D model to an AR scene using SceneKit. However, knowing […]

image for building ar app with arkit and scenekit tutorial

This article is part of ARKit course. In the last tutorial, we used SpriteKit to create an augmented reality (AR) game with ARKit. Today, it’s the turn of Scenekit. Remember that SpriteKit works with 2D content while SceneKit works with 3D content. However, this brings its own problems. How do I get a 3D model […]

Apple released CoreML, a new framework for integrating machine learning models into any iOS app so predictions can happen on the device, without using any external service. Machine learning allows computers to learn without being explicitly programmed. It’s a hot and complex topic that you see in action almost everywhere, from movie recommendations to personal […]

image for building an ar game with ARkit and SpriteKit tutorial

This article is part of ARKit course. ARKit is the new Apple framework that integrates device motion tracking, camera capture, and scene processing to build augmented reality (AR) experiences. When using ARKit, you have three options to create your AR world: SceneKit, to render 3D overlay content SpriteKit, to render 2D overlay content Metal, to […]

image for building realtime feed with nodejs and amp tutorial

Something we can’t deny about Accelerated Mobile Pages (AMP) is that they are fast. On mobile devices, web pages can take several seconds to load. However, AMPs are web pages designed to load near instantaneously due to the limited set of allowed functionality they provide and a distribution system built around caching. AMP also uses […]

This blog post was written under the Pusher Guest Writer program. The Augmented Reality (AR) and Virtual Reality (VR) industries are still in its infancy, however, this is why now is the perfect time to learn how to create content for these technologies. They need it to make the jump to the next level of […]

image for building a realtime graph in android tutorial

In this tutorial, we’ll set up a Node.js process to calculate the memory usage of the system at specified intervals, send this information to a Pusher channel, and show it as a realtime graph in an Android app. Despite the hype of serverless architectures and microservices, there are still a lot of applications deployed in […]

This blog post was written under the Pusher Guest Writer program. React VR is a library that allows you to write virtual reality apps for the web using JavaScript and React on top of the WebVR API. This specification is now supported by the latest (or in some cases experimental) versions of browsers such as […]

This blog post was written under the Pusher Guest Writer program. The Camera Module is a great accessory for the Raspberry Pi, which itself is a great small device that can be easily hidden, making both ideal for a security camera. In this tutorial, we’re going to build the iOS photo feed with a Python […]

This blog post was written under the Pusher Guest Writer program. When I was a kid, my parents had a Kodak camera that they only used on vacations or special events. It used film rolls, and you had to take them to a specialty shop to have them developed so you could get your photos […]