Pusher

Pusher blog

Comments and chatter from the Pusher team.

We’ve chatted to Brandon Chez, who developed his own cloud based solution for saving game files, GameStow. He put the idea on the funding platform [Kickstarter] (http://kck.st/wz0izb), and the project was a success. The prototype is now open and anyone can try it out for free.

It was great to attend Culture Hack Scotland last weekend. Some great apps were created but, of course, I was particularly impressed with one hack that used Pusher: Shakey: a Realtime, Massively Multiplayer, Shakespearean parlour game.

Shakey is a game which used a combination of a Macbeth Dataset from EDINA, RoR, JavaScript and Pusher to deliver not only the winner of the most fun award, but the overall winner of the event.

Urbangap is a web design studio. In 2012 they set themselves a challenge to create a new website every month to describe their values as web designers and developers, and to demonstrate their passion for Internet technologies. They showed us their April website and how it can be navigated by the user from a smartphone.

Earlier this month we pushed out version 1.12 of the Pusher JavaScript library. It contains a couple of new features that I think are worth highlighting.

I'm going to be at Culture Hack Scotland tomorrow (Saturday 28th April) and I'm excited to see what the attendees will have hacked together overnight. So, I thought I'd share a few thoughts about how Pusher can help and about the prizes we're offering.

There are a bunch of interesting datasets available which is a great way to get people thinking about innovative ways to use the data. Whilst great applications can be built upon static datasets, what can really make an application come alive is how interactive and engaging it is. This is where I believe Pusher can help.